That's one of my issues with the App Store."Īpple will launch the Mac App Store tomorrow, Jan. "But innovation is often on the fringe of what's economically rewarding. "Apple is trying something new, and I think users will be very happy with the App Store user experience," Gotow said. "I think will have more restrictions now than in the future."īut for the moment, he and other Mac developers he's talked to are taking a 'wait and see' approach to the new outlet. "I can see them relaxing the admin password restriction for certain classes of apps," he said, citing an example. Things might change, Gotow said, pointing to modifications Apple made to its iOS App Store over the last two years. The support problem stems from the fact, said Edwards, that "there doesn't seem like any sensible way to support two versions of the same app on the App Store."ījango's take on the Mac App Store? "We want our Mac apps on the App Store, but we also need to ensure we can treat our customers with the respect they deserve," said Edwards. "It creates a system where the likely outcome is for users to hate us at every major milestone of an app's life, except the initial release," he said in a blog post. "Not allowing upgrade pricing is something we can probably deal with, but not allowing support for older versions is a disaster," said Marc Edwards, director and lead designer at the company. "I do a product, introduce it and improve it, and keep it up for years."Īnother Mac system utilities maker also complained about Apple's restrictions, calling one limitation "a disaster."ījango, best known for iStat Menus, believes that the rules will create a support nightmare. "I don't spit out 10 apps a year," he said. That high-volume, low-price tactic may work for iOS developers bringing their products to the Mac, but it presents a big problem for people like Gotow. iOS developers will by and large adopt the same price points and the same strategies for the Mac." "There will be no price race to the bottom," Nigrin said in a blog post yesterday. Recent polling by Markus Nigrin, an iOS developer whose company Windmill Apps produces iPhone software such as Super Match Madness and Baby's Animal Show, hinted at low prices in the Mac App Store. "Apple's not giving us any user information, which is critical, and not letting us charge for upgrades, which will tend to encourage throw-away software," Gotow said. The other will resent the 30% cut that Apple takes off the top for inclusion in the App Store. "Do what they let us do, and just plow this stuff up," he said. One group will base its business on high volume. " traditional developers don't want to sell something for $2." "What's going to happen to prices?" he asked, acknowledging that he doesn't know. Gotow also worries that prices for Mac software will plummet. If you're a new developer just getting started, you won't be creating something that isn't allowed in the App Store." "For someone who's established, it's different, but if I was starting now, I wouldn't do Default Folder. "Developers will self-censor the apps they develop," Gotow said. Those limitations, said Gotow, will force developers to make a tough choice: Forgo the App Store and the audience drawn to its simplicity, or continue to sell direct, a strategy that Apple's new e-mart may make tougher as time goes by. Apple's Mac App Store guidelines list 92 prohibitions, including bans on software requiring the user's admin password, on programs that are not "self-contained, single application installation bundles," and on products that use an internal update mechanism rather than the App's Store own service. The restrictions Gotow mentioned are numerous. Default Folder X adds additional features to a Mac's Open and Save dialogs, while App Tamer automatically pauses applications when they're not in use, reducing CPU use and, on laptops, extending battery life. Clair's products are in that system utilities category.
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